WOWSIZZERS THE WARRIOR

They just released the new trailer for the warrior looks very good.

The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense
A couple new weapons for the warrior

Warriors with a LONGBOW light their arrows on fire to inflict area-of-effect damage.

The RIFLE is a single-target ranged weapon that a warrior can use to pull monsters or finish off a fleeing foe.

Jun 082010

I was doing a bit of Vanquishing the other day and thought that WOW what a waste of time.
I should have done this while I was working on my Cartographer title.
I can’t believe how many chests I passed up that I should have opened with a key for the Lucky title track.
Or forgot about Nick The Traver, that is easy gold.

Sometimes you have to be a little flexible in your gaming.
You need to look at the BIG over all picture of the game.
There so may ways to get some Title track synergies working in your favor.

From GW2 wiki (WIKI IS YOUR FRIEND)GW2 Controls

Controls
The control & movement system is going to be significantly changed. In particular, mouse movement in the form “click to move” will be removed from the game; however, target locking will still function. Guild Wars 2 will be a true 3D environment which will allow characters to jump over obstacles as well as swim and dive underwater. Flight will not be a featured character capability in Guild Wars 2. Furthermore, the new animation coding will allow separate tracks for upper and lower body components, in effect allowing players to activate more skills while running or jumping, for smoother combat immersion.

I am not sure just what click to move is.
from this forum

From what little we’ve heard, Click-to-Move has been axed and you can only move via WASD.

If this truly the way GW2 is going to work.
It just might be a deal breaker for me.

What do you think?

May 132010

The Necromancer’s Death Magic skill set is very powerful in most areas.
There just needs do be enough corpse for you to raise your army of undead.
The number of minions a player can control is based on the level of the character’s
Death Magic: the max is 12

The Minion Master
One of the best elite skills is Aura of the Lich
the bad part is its in the last region in Prophecies (Hell’s Precipice).

A NON elite skill Animate Bone Minions This skill is pretty easy to get, if you have some gold or a good guild to help you get to the places. These guys are very low level but nice to raise an undead army pretty fast.

Another NON elite skill that is nice to have Animate Bone Fiend and this one is also pretty easy to get.
This minion is not good for body-blocking (meat shield)
Their damage is far better then the other minions but also have a higher energy cost. Faster kills mean more corpses. Also a bunch of melee minions can be wiped out at once with an AoE; having some Bone Fiend means you spread out your army a bit.

One of the things to remember to put points in to Soul Reaping this will give you more then enough energy

For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.

Churning Earth

skills Comments Off
May 122010

Do you play in HARD MODE?
Are you an Elementalist?

You need to check out this skill
Churning Earth

Create Churning Earth at target foe’s location. For the next 5 seconds, Churning Earth strikes foes near that location for 10…34…40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.

This skill is very effective in Hard Mode, since the enemy’s increased movement speed will result in a knockdown every time they move, even if they aren’t moving faster than they normally should be.

“normal speed” actually means the speed you as character move with normally.
this being said everything that moves faster than you will be KD.
Hard Mode creatures move 33-50% faster than normal (wiki)
so they will be KD.
even when slowed for lets say 25% they still move 8-25% faster than you and will still be KDed.

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