From GW2 wiki (WIKI IS YOUR FRIEND)GW2 Controls
Controls
The control & movement system is going to be significantly changed. In particular, mouse movement in the form “click to move” will be removed from the game; however, target locking will still function. Guild Wars 2 will be a true 3D environment which will allow characters to jump over obstacles as well as swim and dive underwater. Flight will not be a featured character capability in Guild Wars 2. Furthermore, the new animation coding will allow separate tracks for upper and lower body components, in effect allowing players to activate more skills while running or jumping, for smoother combat immersion.
I am not sure just what click to move is.
from this forum
From what little we’ve heard, Click-to-Move has been axed and you can only move via WASD.
If this truly the way GW2 is going to work.
It just might be a deal breaker for me.
What do you think?
The Necromancer’s Death Magic skill set is very powerful in most areas.
There just needs do be enough corpse for you to raise your army of undead.
The number of minions a player can control is based on the level of the character’s
Death Magic: the max is 12
The Minion Master
One of the best elite skills is Aura of the Lich
the bad part is its in the last region in Prophecies (Hell’s Precipice).
A NON elite skill Animate Bone Minions This skill is pretty easy to get, if you have some gold or a good guild to help you get to the places. These guys are very low level but nice to raise an undead army pretty fast.
Another NON elite skill that is nice to have Animate Bone Fiend and this one is also pretty easy to get.
This minion is not good for body-blocking (meat shield)
Their damage is far better then the other minions but also have a higher energy cost. Faster kills mean more corpses. Also a bunch of melee minions can be wiped out at once with an AoE; having some Bone Fiend means you spread out your army a bit.
One of the things to remember to put points in to Soul Reaping this will give you more then enough energy
For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.
Do you play in HARD MODE?
Are you an Elementalist?
You need to check out this skill
Churning Earth
Create Churning Earth at target foe’s location. For the next 5 seconds, Churning Earth strikes foes near that location for 10…34…40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
This skill is very effective in Hard Mode, since the enemy’s increased movement speed will result in a knockdown every time they move, even if they aren’t moving faster than they normally should be.
“normal speed” actually means the speed you as character move with normally.
this being said everything that moves faster than you will be KD.
Hard Mode creatures move 33-50% faster than normal (wiki)
so they will be KD.
even when slowed for lets say 25% they still move 8-25% faster than you and will still be KDed.
The Necromancer is the true Masters of death and sacrifice,
the Necromancer is one of Guild Wars most versatile classes.
Being able to give an offensive boost to allies, hex enemies,
leech health off of enemies or raise minions from corpses this class has a lot to offer.
While not outright offensive as some of the other classes,
Necromancers are one of the best support characters in the game.
With a wide array of skills spread along 3 attribute lines,
these guys and gals of the unholy can bring a lot to any team.
They are classified as casters, and as such they adhere to some guidelines that all casters should follow. First and foremost unlike warriors and rangers, equipment is not as important.
Even though there are some good necromancer armors your primary concern will be your energy pool. Necromancers start with 30 maximum energy and 4 of pips of regen.
Soul Reaping. Only primary Necromancers get access to this little beauty, the answer to your energy problems is Soul Reaping.
Unlike every other primary attribute, Soul Reaping has no linked skills.
That doesn’t make it a bad attribute though. What it does is for every death whether that be ally or enemy you gain 1 point of energy per point in this attribute.
So for example, if one of your allies die and you have a 7 in Soul Reaping, you would get 7 energy back.
You don’t even have to be in the midst of battle to get the benefit from this primary attribute since the range is quite large.
Death Magic. Instantly recognizable and very popular, this line is where your minions and corpse skills are. Necromancers are known to manipulate the dead and the Death Magic attribute gives you a lot of freedom to do so. From teleaportation via corpses, making them explode to do damage or raising a personal army of minions this line has some fun toys in it.
It also combines well with the other Necromancer lines, but is exceptionally good at taking advantage Soul Reaping. With this in mind your minions are just walking batteries and when they die, you gain energy back and just make more minions.
Blood Magic. Blood magic has a lot of spells that work on sacrificing health.
It is also the line that shows off one of the Necromancer’s best strengths support.
Blood Magic has skills that heal allies of health and energy, the ability to steal health from targets and some defensive skills to boot.
Even though some of the skills in this line cause you to lose health, the benefits usually outweigh the risk. Blood magic combines well with all the other Necromancer attributes perfectly.
Curses. The other major support line of the Necromancer class.
Loaded with skills that boost damage output, spells that give you health when someone attacks and even some skills to just give other classes a headache for trying to attack this is an offensive line that doesn’t show off high damage numbers but works indirectly.
Your teammates will thank you as this line makes taking out other classes easier.
Necromancers specialized in curses make great target callers since they are usually the first ones to debuff an enemy team.
Making Gold
Making gold in GuildWars is not the hard, getting RICH is another matter
The game is designed to keep you hungry.
You will get what you NEED by just playing through the missions and quests
Learn to salvage.
Pick up EVERYTHING that is dropped.
You have 2 ways to go here
SALVAGE the items …
SELL the items
Sometimes the salvaged will sell for WAY more then the item.
Check what materials yield higher profits when sold to the (Rare) Material Trader rather than the Merchant.
You will just have to learn what the value for each item is
