Churning Earth

skills Comments Off
May 122010

Do you play in HARD MODE?
Are you an Elementalist?

You need to check out this skill
Churning Earth

Create Churning Earth at target foe’s location. For the next 5 seconds, Churning Earth strikes foes near that location for 10…34…40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.

This skill is very effective in Hard Mode, since the enemy’s increased movement speed will result in a knockdown every time they move, even if they aren’t moving faster than they normally should be.

“normal speed” actually means the speed you as character move with normally.
this being said everything that moves faster than you will be KD.
Hard Mode creatures move 33-50% faster than normal (wiki)
so they will be KD.
even when slowed for lets say 25% they still move 8-25% faster than you and will still be KDed.

I was guildwarsguru.com this morning and coma across this bit of information.
This is the best piece of advice I have seen on What makes a good build?

1) Have a purpose. For instance, a Monk can run Heal, Protect, or Smite. There are also ‘hybrids’ that use Heal and Protect. However, it would be bad to try and do all of it, so pick a purpose so you know what skills would help with the build.

2) Limit your attributes. 2-3 Attributes total allows for easier point distribution. 3-4 Attributes is possible, but more difficult to get the right point allocation. 5-6 is even possible, but extremely difficult. Stick to 2 or 3 attributes, max 1 and then decide based on the skills you use what should go into the others.

3) Use your primary attribute. There are builds that do not use the primary attribute at all, but until you get familiar with build making, make use of it. Not often is it the ‘main’ attribute for a build, but it is at times. For instance, Expertise allows Rangers to use their skills more often since it lowers the energy cost. But Marksmanship is where most of the attack skills are located, so Marksmanship is usually the ‘main’ attribute. However, some builds make use of skills like Glass Arrows and Point Blank Shot/Zojun’s Shot which are Expertise skills. That would mean Expertise would end up as the ‘main’ attribute.

4) Don’t forget about the secondary, but make it support the primary. Few builds make use of more secondary skills than primary. Usually you only need/want 1-2 skills from your secondary to do things the primary can’t (manage energy, remove conditions/hexes, etc.). Since most of the skills used from a seconary class are support skills, they usually don’t need many, if any, attribute points. This allows easier allocation for the primary class attributes.

5) TEST IT! Don’t jump into a mission and be mad because a build was horrible. Use it first to see if it does what you need/want it to do. If playing with other people, don’t use an untested build or they will think you are a noob and leave or kick you.

6) Always be willing to change it. Skill changes happen, and sometimes you just overlook a better option. Always be willing to adjust things, even if it is working well. You never know when it may work BETTER.

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